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Clash of Kings Review

If imitation is easily the most sincere sort of flattery then Clash of Kings by developer Empire Game Studios must have absolutely loved Machine Zone’s Bet on War: Fire Age since the two games are very similar indeed. Game of War would have been a fun game though so this isn’t necessarily a bad thing.

Clash of Kings commences with you, the king of the city taking it away from invaders, it’s unclear who these people were or how you will lost your city, even so the only thing to be performed might be to rebuild your devastated city and train a whole new army to make sure it isn’t lost again.

To accomplish this the ball player builds resource buildings, for instance Sawmills and Farms. These resources are widely used to crank out troops for instance militia infantry and some cavalrymen and research myriad upgrades including faster farming, the ability to support an increased army or merely upgrades for the troops and have stronger in battle. Developing the city is a very slow burning process. Loaded with timers, it takes about 4 minutes to produce a basic unit of militia and upgrades and research take too much time. This is a common story in freemium games though which is never really that annoying.

Slowly upgrading town, gradually becoming stronger and amassing an army with a large number of warriors can be just as interesting since it what food was in Fire Age. The sport also allows players to skip building and upgrade timers with under A few moments remaining and other players can assist build or research things lowering the timer likewise.

Alliances are central in Clash of kings. An alliance is really a number of players that actually work together to produce their cities. Alliances assist in constructing buildings for members or provide reinforcements. When a player really wants to attack they are able to instead take up a war rally that permits other players as alliance to incorporate soldiers also to form a large combined army of small alliance city armies, allowing for some truly huge forces being fielded. Alliances usually are friendly and helpful as well as the game feels as much like a social experience as it does a game.

Clash of Kings looks very inviting for the style of game it truly is. Buildings and units look good and so are wonderfully detailed for just a free game. Buildings also change because they are upgraded and the interface is well laid out. The way troops lineup tubing town since they are created is satisfying too, as players can watch their army grow. For just a freemium city builder Clash of Kings looks impressive.

The sound is sort of limited but what’s there is decent enough. Some great music helps the sport along nevertheless it loops far too frequently. The music within the world map one example is loops every Thirty seconds the industry shame as it’s a fantastic track. Aurally the sport is bound to a couple yells and clicks. Some combat sounds would've been nice.

Clash of Kings is a pretty decent wargame although it apes Fire Age it is still a fun strategic game on its own.

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